I am a third-year student at Manchester Metropolitan University, currently studying the Computer Games Technology course. I plan on completing a master's degree within my postgraduate degree, and my ideal job would be working as a concept artist/creative advisor (include sketches for main portfolio) for an indie game studio.
My portfolio includes several Unity-developed games designed with stock assets, as part of my "Game a Week" subject during my second year at university, as well as several Tic-80 games with traditional sprite graphics designed in my first year. When coding my Unity "Game a Week" projects, I primarily used coding tutorials to aid me with coding the individual game physics, while I designed the level layout myself.
I'm experienced with designing platformers as I have played many video games from said genre, and received positive feedback on my "Game a Week" platform game. I've also done gaming and hobby sketches within my spare time. (no more than 150 words)